Monty

Name: Monty
Moniker: 8WST
Sex: Male
Age at export: 5:42
Generation: First
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Monty is a Snow Norn (breed slot 7, download here). He's one of the Lonely Norns, a genetic experiment that was attempting to make Norns dislike each other's company. 

Genetics:


OK, there's a lot to go through here so bear with me.

Original gene:
1    Emb   B MutDup       SexDrive 104

Edited gene:
1   Emb   B MutDup       SexDrive 96

The half-life of Sex Drive has been decreased. This means that it decays faster.

Original gene:
51   Emb   B MutDupCut   Creature, Drive Levels Loneliness, chem=Loneliness, thresh=0, nom=0, gain=255, features=Analogue

Edited gene:
 51   Emb   B MutDupCut   Creature, Drive Levels Loneliness, chem=Loneliness, thresh=255, nom=0, gain=25, features=Analogue


Original gene:
56  Emb   B MutDupCut   Creature, Drive Levels SexDrive, chem=SexDrive, thresh=0, nom=0, gain=255, features=Analogue

Edited gene:
56  Emb   B MutDupCut   Creature, Drive Levels SexDrive, chem=SexDrive, thresh=243, nom=0, gain=255, features=Analogue

On these receptor genes, the threshold has been increased so that the level of the chemical has to be really high before it affects the drive lobe.

Original gene:
65   Emb   B MutDupCut   1*Loneliness++ + 1*<NONE> => 1*Loneliness + 1*Punishment; half-life = 8.

Edited gene:
 65   Emb   B MutDupCut   1*Loneliness++ + 1*<NONE> => 1*Loneliness + 1*<NONE>; half-life = 8.


Original gene:
80  Emb   B MutDupCut   1*Crowdedness-- + 1*Crowdedness => 1*Reward + 1*<NONE>; half-life = 8.

Edited gene:
80  Emb   B MutDupCut   1*Crowdedness-- + 1*Crowdedness => 1*<NONE> + 1*<NONE>; half-life = 8.

These two are reaction genes—the first is for converting Loneliness Increase into Loneliness and the second is for converting Crowdedness and Crowdedness Decrease into nothing. Usually, however, they also create Reward or Punishment—Reward for lowering a drive and Punishment for increasing a drive. In both of the genes above I have removed the Reward/Punishment.

Original gene:
70  Emb   B MutDupCut   1*SexDrive++ + 1*<NONE> => 1*SexDrive + 1*Punishment; half-life = 8.

Edited gene:
 70  Emb   B MutDupCut   1*SexDrive++ + 1*<NONE> => 1*SexDrive + 1*Punishment; half-life = 0.


Original gene:
86  Emb   B MutDupCut   1*SexDrive-- + 1*SexDrive => 1*Reward + 1*<NONE>; half-life = 8.

Edited gene:
86  Emb   B MutDupCut   1*SexDrive-- + 1*SexDrive => 1*Reward + 1*<NONE>; half-life = 0.

These are also reaction genes for converting a Decrease/Increase into its relevant chemical, which in this case is Sex Drive. This time I have changed the time it takes for the reaction to happen from very quickly to instantaneous.

Original gene:
150   Emb   B MutDupCut   Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Push => 136*Reward

Edited gene:
150   Emb   B MutDupCut   Drive i/ps Boredom + General Sensory i/ps IT is an object + (Lobe/Cell=0/0) and I Push => 136*Reward


Original gene:
151   Emb   B MutDupCut   Drive i/ps Boredom + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Pull => 139*Reward

Edited gene:
151   Emb   B MutDupCut   Drive i/ps Boredom + General Sensory i/ps IT is an object + (Lobe/Cell=0/0) and I Pull => 139*Reward

In these instinct genes, rather than encouraging the Norn to push/pull anything when it's bored, they now encourage the Norn to push/pull only objects. I think this was intended to help prevent Norns from pushing/pulling each other.

Original gene:
140   Emb   B MutDupCut   Creature, Sensorimotor, Crowdedness, chem=Loneliness, thresh=0, samp=18, gain=5, features=Inverted Analogue

Edited gene:
140   Emb   B MutDupCut   Creature, Sensorimotor, Crowdedness, chem=<NONE>, thresh=0, samp=18, gain=5, features=Inverted Analogue

Usually this gene emits Loneliness based on how high/low the Crowdedness drive is, but I've disabled it so that it emits nothing.

Original gene:
141  Emb   B MutDupCut   Creature, Sensorimotor, Crowdedness, chem=Crowdedness, thresh=0, samp=75, gain=51, features=Analogue

Edited gene:
141  Emb   B MutDupCut   Creature, Sensorimotor, Crowdedness, chem=Crowdedness, thresh=0, samp=75, gain=112, features=Analogue

The amount of Crowdedness emitted is greatly increased—more than doubled.

Original gene:
155  Ado F   MutDupCut   Creature, Reproductive, receptive to sperm if > 0, chem=SexDrive, thresh=0, nom=44, gain=255, features=Analogue

Edited gene:
155  Ado F   MutDupCut   Creature, Reproductive, receptive to sperm if > 0, chem=SexDrive, thresh=44, nom=44, gain=255, features=Analogue

This is a receptor gene which determines if a female Norn is able to breed based on her Sex Drive. Here I've increased the threshold of how much Sex Drive there needs to be for her to able to breed.

Original gene:
154  Ado F   MutDupCut   Creature, Reproductive, I am fertile, chem=SexDrive, thresh=0, samp=20, gain=7, features=Digital

Edited gene:
154  Ado F   MutDupCut   Creature, Reproductive, I am fertile, chem=<NONE>, thresh=0, samp=20, gain=7, features=Digital


Original gene:
161  Ado  M  MutDupCut   Creature, Reproductive, I am fertile, chem=SexDrive, thresh=0, samp=25, gain=8, features=Digital

Edited gene:
161  Ado  M  MutDupCut   Creature, Reproductive, I am fertile, chem=<NONE>, thresh=0, samp=25, gain=8, features=Digital

These two genes emit Sex Drive when a Norn is fertile, but I've changed them to emit nothing. The first gene is for female Norns and the second gene is for male Norns.

Original gene:
163   Ado  M  MutDupCut   Drive i/ps SexDrive + General Sensory i/ps IT is opposite sex + (Lobe/Cell=0/0) and I Push => 207*Reward

Edited gene:
163   Ado   B MutDupCut   Drive i/ps SexDrive + General Sensory i/ps IT is opposite sex + (Lobe/Cell=0/0) and I Push => 255*Reward

This instinct gene encourages a Norn to push (tickle) a Norn of the opposite sex. I've bumped up the Reward on it to help encourage it further. I actually don't know why I put this on, though; I thought I was supposed to be getting these Norns to avoid each other. 

Original gene:
164   Ado  M  MutDupCut   Drive i/ps SexDrive + General Sensory i/ps IT is opposite sex + (Lobe/Cell=0/0) and I Pull => 112*Reward

Edited gene:
164   Emb   B MutDupCut   General Sensory i/ps IT is a creature + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Pull => 255*Punishment

This instinct usually encourages a male Norn to pull (slap) members of the opposite sex, but I've changed it to discourage any Norn from pulling any other creature.

Original gene:
91   Emb   B Mut         'Pointer pats me' causes sig=32 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 64*NFP-- + 16*Pain-- + 16*Loneliness-- + 16*Reward

Edited gene:
 91   Emb   B Mut         'Pointer pats me' causes sig=32 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 64*NFP-- + 66*Pain-- + 255*SexDrive-- + 255*Crowdedness++


Original gene:
93   Emb   B Mut         'Pointer slaps me' causes sig=32 GS neu=1(I've been slapped) int=255, , , Sensed Even When Asleep => 75*Pain++ + 32*Fear++ + 16*Anger++ + 16*Sleepiness--

Edited gene:
93   Emb   B Mut         'Pointer slaps me' causes sig=32 GS neu=1(I've been slapped) int=255, , , Sensed Even When Asleep => 255*SexDrive++ + 255*Crowdedness-- + 255*Testosterone + 255*Oestrogen

Respectively, these are the stimulus genes for when the player pats and slaps the Norn. The thing that's different about both these genes is the chemicals they inject. Slapping was supposed to be the trigger for a Lonely Norn to want to make a lot of babies, and patting was supposed to be the trigger to counteract that, hence the chemicals injected.

Original gene:
100  Emb   B Mut         'Heard user speak' causes sig=16 GS neu=5(User has spoken) int=255, , , Sensed Even When Asleep => 32*Boredom-- + 16*Loneliness-- + 0*<NONE> + 0*<NONE>

Edited gene:
100  Emb   B Mut         'Heard user speak' causes sig=16 GS neu=5(User has spoken) int=255, , , Sensed Even When Asleep => 32*Boredom-- + 60*Loneliness-- + 0*<NONE> + 0*<NONE>

This is the stimulus gene for when the player speaks. Here I've changed it to give more Loneliness Decrease than usual.

Original gene:
92   Emb   B Mut         'Creature pats me' causes sig=80 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 48*NFP-- + 16*Loneliness-- + 16*Crowdedness++ + 8*SexDrive++

Edited gene:
 92   Emb   B Mut         'Creature pats me' causes sig=80 GS neu=0(I've been patted) int=255, , , Sensed Even When Asleep => 48*NFP-- + 16*Loneliness-- + 16*Crowdedness++ + 0*<NONE>

This is the stimulus gene for when another creature pats the Norn. I've removed the Sex Drive Increase from it.

Original gene:
101  Emb   B Mut         'Heard creature speak' causes sig=16 GS neu=6(Creature has spoken) int=175, , , Sensed Even When Asleep => 16*Boredom-- + 16*Loneliness-- + 16*Crowdedness++ + 0*<NONE>

Edited gene:
101  Emb   B Mut         'Heard creature speak' causes sig=16 GS neu=6(Creature has spoken) int=175, , , Sensed Even When Asleep => 16*Boredom-- + 16*Loneliness-- + 63*Crowdedness++ + 0*<NONE>

On this gene, which is the stimulus gene for when the Norn hears another creature speak, extra Crowdedness Increase has been added.

Original gene:
95   Emb   B Mut         'It is approaching' causes sig=82 GS neu=10(IT is approaching) int=255, , ,  => 0*<NONE> + 0*<NONE> + 0*<NONE> + 0*<NONE>

Edited gene:
 95   Emb   B Mut         'It is approaching' causes sig=82 GS neu=10(IT is approaching) int=255, , ,  => 149*Crowdedness++ + 152*Loneliness-- + 0*<NONE> + 0*<NONE>

This is the stimulus gene for when something approaches the Norn. Usually all the gene does is stimulate a neuron in order to pique the Norn's interest, but here I've also added massive amounts of Crowdedness Increase and Loneliness Decrease.

Original gene:
106  Emb   B Mut         'I am approaching' causes sig=0 GS neu=255 int=0, , ,  => 2*Tiredness++ + 8*Loneliness-- + 8*Crowdedness++ + 0*<NONE>

Edited gene:
106  Emb   B Mut         'I am approaching' causes sig=0 GS neu=255 int=0, , ,  => 2*Tiredness++ + 8*Loneliness-- + 90*Crowdedness++ + 43*Punishment

This is the stimulus gene for whenever the Norn approaches something. The edit I've made means the Norn receives Punishment and a greatly increased amount of Crowdedness Increase.

Original gene:
 97   Emb   B Mut         'I bump into wall' causes sig=0 GS neu=2(I've bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 0*<NONE> + 0*<NONE> + 0*<NONE>

Edited gene:
 97   Emb   B Mut         'I bump into wall' causes sig=0 GS neu=2(I've bumped a wall) int=255, , , Sensed Even When Asleep => 25*Pain++ + 10*Punishment + 0*<NONE> + 0*<NONE>


Original gene:
102  Emb   B Mut         'I am quiescent' causes sig=0 GS neu=255 int=0, , ,  => 8*Boredom++ + 0*<NONE> + 0*<NONE> + 0*<NONE>

Edited gene:
102  Emb   B Mut         'I am quiescent' causes sig=0 GS neu=255 int=0, , ,  => 8*Boredom++ + 8*Tiredness-- + 0*<NONE> + 0*<NONE>

The two genes above are stimulus genes pinched from Asper's genome, so you might recognise them. The first adds Punishment for bumping into a wall and the second gives the Norn Tiredness Decrease when it is quiescent. 

Original gene:
284  Emb   B MutDupCut   Creature, Drive Levels Loneliness, chem=Adrenaline, thresh=193, samp=26, gain=14, features=Digital/Clear Source

Edited gene:
284  Emb   B MutDupCut   Creature, Drive Levels Loneliness, chem=<NONE>, thresh=193, samp=26, gain=14, features=Digital/Clear Source

This gene usually emits Adrenaline in response to a high level of Loneliness, but I've changed it to emit nothing.

Original gene:
281  Ado F   MutDupCut   1*Alcohol + 1*<NONE> => 3*SexDrive + 1*Sleepiness; half-life = 64.

Edited gene:
281  Ado F   MutDupCut   1*Alcohol + 1*<NONE> => 3*Anger + 1*Sleepiness; half-life = 64.

In female Norns, alcohol usually creates Sex Drive and Sleepiness because of this reaction gene. However, I have changed it so that the reaction creates Anger instead of Sex Drive.

New gene:
321  Emb   B MutDupCut   General Sensory i/ps IT is a creature + (Lobe/Cell=0/0) + (Lobe/Cell=0/0) and I Run => 255*Reward

Basically this instinct gene encourages the Norn to run away from other creatures.

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