They grow up so fast!
Here's Cosmos, already forty-four minutes old. It feels like time just flew by. His download is now up so if you'd like to play with him you can get him from here.
In sadder news, Michelle passed away aged 9:28, sooner than I'd expected. The odd thing is that when Asper - her mother - died it was of old age and she died surprisingly early too. I wonder if this is in some way linked to their modified genes? Whatever it is, Hat stayed with Michelle the whole time, as you can see from this picture.
Recently I was thinking about the Norns in my other world and I realised that it's been a long time since I visited them, so I thought I'd drop by and see how they all are going. And they seemed to be doing pretty well, all with life forces higher than 70%.
But why is it that every other time I play this game someone ends up eating deathcap? It barely made a dent in Erin's life force as she ate some cheese right afterwards, but you'd think Norns would learn. Though I suppose every Norn has to try it at least once before they realise it's not a good idea.
I'm really quite proud of Tessa for this. Despite the changes I made to her poses, which didn't at all do what I wanted them to and made it incredibly hard for her to walk, she made it all the way to the lift instead of just being stuck near the incubator. And then she fell asleep. I guess going places is hard work for a Norn like her.
If you've been keeping up with this blog you'll remember that Monty, Erin, Cornelius and Quella were actually part of a genetic experiment to try to make Norns dislike each other's company. In my notes about it, the project is labelled 'Lonely/Lone/Lonesome Norns' because I couldn't pick which version of the name I wanted to use. I don't have time now to go into their genetics and what about them didn't work, but it's the next thing on my to do list, especially as this is a genetics project I intend to finish one day.
One last thing: beach paaaarty!